It does not do to dwell on dreams and forget to live.
- J. K. Rowling, Harry Potter and the Sorcerer's Stone
| There'Snow business like... | ||
| This Deck is an update of the previous one with Death Star II and Third Anthology cards added. | ||
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| City In The Clouds | ||
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This is a mainly ground based Bespin Deck. Start with Obi-Wan's Hut for three starting force.
Try to get 'Revolution' or 'The Signal' to revolve Obi's Hut quickly. Use the 'Return Of A Jedi's'
to get Obi Wan to his hut. Then use 'The Signal's to find 'Lightsaber Proficiency' and 'Obi Wan's
Cape' to drain for four force at the Hut. Also try to play the Bespin docking bay as soon as
possible to link your characters between Tatooine and Bespin sites. Try to control cloud city,
draining as much as possible and using the control bonuses to boost Lando's power. Use the main
characters to win ground battles. Try not to worry about space battles. Only fight for Bespin or
Cloud City to keep up your power at those sites. Use your starfighters to control cloud sectors
to enhance your draining. Use 'The Signal' to get S-Foils. The only thing to watch with this deck is that you opponent isn't playing a capture deck, in which case, defend the carbonite chamber or prepare to be frozen! |
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| Y-fronts | ||
| It should be fairly obvious. Wait until your opponent spreads his ships out and dump as many y-wings as you can to overpower him. | ||
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| It's Frickin' Freezing in Here / We have a Prisoner | ||
| This is a Bespin capture deck. It has a large ground component and virtuallly no air power. Make no mistake, you WILL be drained in space, but you should make up for this by out-ground- draining your opponent. The Bounties, Special Delivery and Spice Mines Of Kessel should help you retrieve any lost force. The essential locations to this deck are Cloud City: Carbonite Chamber and Cloud City: Prison Tower. The Carbonite Chamber is essential as this is where you will freeze your enemies characters. Basically, you need to occupy all of Cloud City for maximum draining power and to win all the ground battles. Use the We Have A Prisoner's to capture Light characters and escort them to the Freezing Chamber or the Security Tower. There are several cards to enhance the chances of a freeze including ugnaughts and Prepare The Chamber's. Do not deploy the Tatooine sites unless you opponent is already playing Tatooine. You must restrict him to Cloud City where you have the advantage. | ||
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| Pride Of The Empire (The Empire Strikes Back) | ||
| This is a Death Star planet Destroying Deck. The idea is to use Commence Primary Ignition along with The Death Star Gunner and the Death Star Conference room to blow away systems. | ||
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| Big Blue | ||
| My version of the Dark Side Big Blue Deck. You basically stomp down in space with all your ships and kick ass. | ||
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| Imperial Troops Have Entered The ... | ||
| Hehe. Comic Imperial Trooper Deck. This is still in progress but good things to add would be comlinks and loads of trooper guards (Do you see where I'm going with this?). Also a space presence is needed. I'm thinking maybe a comic generic TIE only presence. Use 'Combat Readiness' to start with corulag and two spaceport locations. | ||
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| BomberMan | ||
| TIE bomber cheese. Use bombing runs to chow people on the ground and the new tie scimitars with planetary subjugation. There is a lot of destiny 7's in this deck and with all the extras you can have bombers which are power 9! | ||
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